Easiest way would be to make it scripted so they just run to a node and do an animation that fits with a near by wall. Other than that you would have to give your npc good instructions to first find a way that this could be done on and then do an animation, which would be a lot better. First decide how you would make your npc run on the wall, and determine what triggers such an event.
On Sat, Mar 14, 2009 at 6:58 AM, Charkrid Pornpitackchaikul < [email protected]> wrote: > Hi, > I want to make my NPC in my MOD be able to do a move like, wall run and > wall jump. And from what I understanding the "info_node_hint" don't > support a feature like this. Do I need to implement new function for the > "info_node_hint"? Or just a script sequence will work find for this > situation? > > Thanks in advance. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan ( skidz ) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

