Hey!
I'm working on a new model decompiler, since Cannonfodder has been gone for
so long, and a new one would be quite useful.

I've ran into a problem, I can't seem to figure out on my own. I've got the
vertex data mostly printed correctly,
but I can't figure out how to determine which vertices are assigned to which
bone.

If anyone could shed some light on this, I'd really appreciate it!

/ScarT
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