Hey! I'm working on a new model decompiler, since Cannonfodder has been gone for so long, and a new one would be quite useful.
I've ran into a problem, I can't seem to figure out on my own. I've got the vertex data mostly printed correctly, but I can't figure out how to determine which vertices are assigned to which bone. If anyone could shed some light on this, I'd really appreciate it! /ScarT _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

