Look at the source to studiomdl in the SDK.


On Mar 15, 2009, at 8:52 AM, Tobias Kammersgaard <[email protected] 
 > wrote:

> Hey!
> I'm working on a new model decompiler, since Cannonfodder has been  
> gone for
> so long, and a new one would be quite useful.
>
> I've ran into a problem, I can't seem to figure out on my own. I've  
> got the
> vertex data mostly printed correctly,
> but I can't figure out how to determine which vertices are assigned  
> to which
> bone.
>
> If anyone could shed some light on this, I'd really appreciate it!
>
> /ScarT
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