Look at the source to studiomdl in the SDK.
On Mar 15, 2009, at 8:52 AM, Tobias Kammersgaard <[email protected] > wrote: > Hey! > I'm working on a new model decompiler, since Cannonfodder has been > gone for > so long, and a new one would be quite useful. > > I've ran into a problem, I can't seem to figure out on my own. I've > got the > vertex data mostly printed correctly, > but I can't figure out how to determine which vertices are assigned > to which > bone. > > If anyone could shed some light on this, I'd really appreciate it! > > /ScarT > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

