Might be a good idea to include using the info_player_rebel/combine spawns in addition to Red/Blue for the TeamSpawn option.
As for the Hammer Model Browser screwed... No problems in Orangebox hammer, Ep2 Config. Though your missing a localized string for #AssetPi..Something. That and that's been buggered up forever, but that's a non-issue. On Mon, Mar 16, 2009 at 10:59 PM, Tony Sergi <[email protected]>wrote: > The sdk.fgd mistakingly didn't get updated. > As for the all teams are full, yeah if you have teams enabled in template > and you use an hl2mp map you won't be able to spawn, since hl2mp doesn't use > info_player_red or info_player_blue. > > And.. model browser is screwed? If you're going to report something, > actually describe the issue, instead of just complaining, thanks. > > > -Tony > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Yaakov Smith > Sent: March-17-09 1:46 AM > To: 'Discussion of Half-Life Programming' > Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) > > A few more things: > > The mute players dialog is stuffed. > "All teams are full", even with 0 players. (on dm_lockdown) > The default FGD has no info_player_blue or info_player_red, > Why is there a liblist.gam in "scripts\" ? > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

