Might be a good idea to include using the info_player_rebel/combine spawns
in addition to Red/Blue for the TeamSpawn option.

As for the Hammer Model Browser screwed... No problems in Orangebox hammer,
Ep2 Config. Though your missing a localized string for #AssetPi..Something.
That and that's been buggered up forever, but that's a non-issue.

On Mon, Mar 16, 2009 at 10:59 PM, Tony Sergi <[email protected]>wrote:

> The sdk.fgd mistakingly didn't get updated.
> As for the all teams are full, yeah if you have teams enabled in template
> and you use an hl2mp map you won't be able to spawn, since hl2mp doesn't use
> info_player_red or info_player_blue.
>
> And.. model browser is screwed? If you're going to report something,
> actually describe the issue, instead of just complaining, thanks.
>
>
> -Tony
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Yaakov Smith
> Sent: March-17-09 1:46 AM
> To: 'Discussion of Half-Life Programming'
> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>
> A few more things:
>
> The mute players dialog is stuffed.
> "All teams are full", even with 0 players. (on dm_lockdown)
> The default FGD has no info_player_blue or info_player_red,
> Why is there a liblist.gam in "scripts\" ?
>
>
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