In fact, both the VGUI and Non VGUI work for both Orangebox Hammer, and Ep1
Hammer... I haven't seen the VGUI Model Browser work for Ep1 hammer in a
long time.

On Mon, Mar 16, 2009 at 11:04 PM, Matt Hoffman
<[email protected]>wrote:

> Might be a good idea to include using the info_player_rebel/combine spawns
> in addition to Red/Blue for the TeamSpawn option.
>
> As for the Hammer Model Browser screwed... No problems in Orangebox hammer,
> Ep2 Config. Though your missing a localized string for #AssetPi..Something.
> That and that's been buggered up forever, but that's a non-issue.
>
>
> On Mon, Mar 16, 2009 at 10:59 PM, Tony Sergi <[email protected]>wrote:
>
>> The sdk.fgd mistakingly didn't get updated.
>> As for the all teams are full, yeah if you have teams enabled in template
>> and you use an hl2mp map you won't be able to spawn, since hl2mp doesn't use
>> info_player_red or info_player_blue.
>>
>> And.. model browser is screwed? If you're going to report something,
>> actually describe the issue, instead of just complaining, thanks.
>>
>>
>> -Tony
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Yaakov Smith
>> Sent: March-17-09 1:46 AM
>> To: 'Discussion of Half-Life Programming'
>> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>>
>> A few more things:
>>
>> The mute players dialog is stuffed.
>> "All teams are full", even with 0 players. (on dm_lockdown)
>> The default FGD has no info_player_blue or info_player_red,
>> Why is there a liblist.gam in "scripts\" ?
>>
>>
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