add a filter entity that only passes on weapon_crowbars and then tie it to a
logic counter or whatever they are.  most of your problem could be solved
through mapping afaik

On Fri, Apr 3, 2009 at 8:29 PM, Matt Hoffman <[email protected]>wrote:

> Are you using a trigger? If so, what are the flags.
>
> On Fri, Apr 3, 2009 at 11:32 AM, <[email protected]> wrote:
>
> >
> > I am trying to make a brush entity that detects a how many of a specific
> > entity (ie weapon_crowbar) are? inside of it. part of my problem is that
> I
> > cant seem to get it to detect anything inside of it at all.
> >
> > any ideas?
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