add a filter entity that only passes on weapon_crowbars and then tie it to a logic counter or whatever they are. most of your problem could be solved through mapping afaik
On Fri, Apr 3, 2009 at 8:29 PM, Matt Hoffman <[email protected]>wrote: > Are you using a trigger? If so, what are the flags. > > On Fri, Apr 3, 2009 at 11:32 AM, <[email protected]> wrote: > > > > > I am trying to make a brush entity that detects a how many of a specific > > entity (ie weapon_crowbar) are? inside of it. part of my problem is that > I > > cant seem to get it to detect anything inside of it at all. > > > > any ideas? > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

