I see the UTIL_EntitiesInBox. 

I think they're throwing it on a new brush entitiy. The only think I can't 
figure out is how to get the info about the brush to get it's max and min to 
plug into the function. 

--- On Sat, 4/4/09, Dan L <[email protected]> wrote:

From: Dan L <[email protected]>
Subject: Re: [hlcoders] subject: detecting entities in an area
To: "Discussion of Half-Life Programming" <[email protected]>
Date: Saturday, April 4, 2009, 1:36 AM

think theres a UTIL-command for like, return in area, maybe just for NPC
though
Dan911

On Fri, Apr 3, 2009 at 3:36 PM, Andrew Ritchie <[email protected]> wrote:

> add a filter entity that only passes on weapon_crowbars and then tie it to
> a
> logic counter or whatever they are.  most of your problem could be solved
> through mapping afaik
>
> On Fri, Apr 3, 2009 at 8:29 PM, Matt Hoffman <[email protected]
> >wrote:
>
> > Are you using a trigger? If so, what are the flags.
> >
> > On Fri, Apr 3, 2009 at 11:32 AM, <[email protected]> wrote:
> >
> > >
> > > I am trying to make a brush entity that detects a how many of a
> specific
> > > entity (ie weapon_crowbar) are? inside of it. part of my problem is
> that
> > I
> > > cant seem to get it to detect anything inside of it at all.
> > >
> > > any ideas?
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