Wonderfull :-D You did it Jay.

Thank you so much. Have a good day.

J.

First, in GetBonePosition, it is building the matrix
2009/4/23 Jay Stelly <[email protected]>

> You can't negate an euler parameterization like QAngles to invert it except
> in special cases (e.g. your QAngle is zero on two axes).
>
> matrix3x4_t boneTransform;
> AngleMatrix( aHitBoxAngles, vHitBoxPos, boneTransform );
>
> Then you can VectorRotate() and VectorIRotate() to perform forward /
> inverse rotations.
>
> Jay
>
>
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Janek
> > Sent: Thursday, April 23, 2009 8:31 AM
> > To: Discussion of Half-Life Programming
>  > Subject: Re: [hlcoders] VectorRotate
> >
> > This is the question I am thinking about. Sounds like the
> > answer is no. I'm
> > trying to determine which transformation of the angles I have
> > to do. If
> > somebody knows, I get it :)
> >
> > 2009/4/23 Jonas 'Sortie' Termansen <[email protected]>
> >
> > > Can you really invert the angle like that in 3 Dimensional space?
> > >
> > > ----- Original Message -----
> > > From: "Janek" <[email protected]>
> > > To: "Discussion of Half-Life Programming"
> > <[email protected]
> > > >
> > > Sent: Thursday, April 23, 2009 5:09 PM
> > > Subject: [hlcoders] VectorRotate
> > >
> > >
> > > > Hi all,
> > > >
> > > > There is something I don't understand with VectorRotate
> > method. I did the
> > > > following test :
> > > >
> > > > Vector vHitBoxPos;
> > > > QAngle aHitBoxAngles;
> > > > mstudiobbox_t *pbox = set->pHitbox(j);
> > > > if ( !pbox )
> > > > continue;
> > > > pPlayer->GetBonePosition( pbox->bone, vHitBoxPos, aHitBoxAngles );
> > > >
> > > > Vector vBefore (10,10,10);
> > > > Vector vAfter;
> > > > VectorRotate( vBefore , aHitBoxAngles, vAfter );
> > > >
> > > > Vector vBefore2;
> > > > VectorRotate( vAfter, -aHitBoxAngles, vBefore2 );
> > > >
> > > > I can see that vBefore2 has nothing to see with vBefore
> > even if I thought
> > > > it
> > > > should. How can I find back vBefore using vAfter and
> > aHitBoxAngles ?
> > > >
> > > > Thank you in advance for your help.
> > > >
> > > > -------------------
> > > > j...@nek
> > > > _______________________________________________
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> > > >
> > >
> > >
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> > >
> > >
> >
> >
> > --
> > -------------------
> > j...@nek
> > _______________________________________________
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> >
> >
>
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>


-- 
-------------------
j...@nek
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