I think it's less that they need to add new stuff to demo smoother, they need to FIX it first. Demo Smoother + Demo UI is so full of bugs it's such a hastle it's almost worth doing it by hand, the hard way.
(Decompile the map, import into 3ds Max, Create a camera path there, assign it to a box, export out, compile, Place in game by either re-compiling or find a way to do it in game (ent_create? I've never had any luck with specifying stuff with that, there's no written syntax in the console), and then parent the player to your model, and play the animation. Then record a demo/use startmovie right away and record your path. Unfortunately that is only useful for flythroughs and not actual gameplay... On Fri, May 1, 2009 at 7:32 AM, Tobias Kammersgaard < [email protected]> wrote: > Yeah do they. But honestly I don't *think* Valve is working on it.There's > simply not a big enough demand. > > /ScarT > > > 2009/5/1 Glen No <[email protected]> > > > Ya, good point. Where does it say Valve isn't working on it? It's > > unfinished > > business, I think valve should work on it! Do they even browse these > > mailing > > lists? > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

