Osborne, Larry  la...@osborne.net
   5112 Shelter Cove
   Austin, TX 78730
   US
   (512) 651-9568

Anyone tried that email? and would it be mega-creepy if someone( liek me
lol) called him?

On Fri, May 1, 2009 at 5:10 PM, Tobias Kammersgaard <
tobias.kammersga...@gmail.com> wrote:

> Also,http://www.whois.net/whois/chaosincarnate.net
> <http://www.whois.net/whois/chaosincarnate.net>
> /ScarT
>
>
> 2009/5/1 Tobias Kammersgaard <tobias.kammersga...@gmail.com>
>
> > Someone is still paying for his hosting.
> > /ScarT
> >
> >
> > 2009/5/1 Dan L <djl4...@gmail.com>
> >
> > I hope he isnt deceased, anyone know his real name or tried to contact
> him
> >> in any other fashion? Even if he has stopped working, if he released his
> >> source code it would really help the community out
> >>
> >> On Fri, May 1, 2009 at 1:07 PM, Tobias Kammersgaard <
> >> tobias.kammersga...@gmail.com> wrote:
> >>
> >> > I found one function, which I believe is pretty much what needs to be
> >> > reverse engineer to have it working correctly.Question is just how :(
> >> >
> >> >
> >> > /ScarT
> >> >
> >> >
> >> > 2009/5/1 Matt Hoffman <lord.matt.hoff...@gmail.com>
> >> >
> >> > > Please do, it would be a great help to have a new up to date (And
> open
> >> > > source please/) decmopiler.
> >> > >
> >> > > On Fri, May 1, 2009 at 9:53 AM, Jed <j...@wunderboy.org> wrote:
> >> > >
> >> > > > I had some code for reading Source MDL meshes somewhere. Need to
> dig
> >> > > > around on my hard disk and see if I can find it.
> >> > > >
> >> > > > - Jed
> >> > > >
> >> > > > 2009/5/1 Tobias Kammersgaard <tobias.kammersga...@gmail.com>:
> >> > > > > The mesh output is incorrect as hell right now, so other
> >> applications
> >> > > > like
> >> > > > > XSI and 3ds Max can't load the SMD files without crashing.
> That's
> >> why
> >> > > I'm
> >> > > > > loading it in Milkshape3D.
> >> > > > >
> >> > > > >
> >> > > > > /ScarT
> >> > > > >
> >> > > > >
> >> > > > > 2009/5/1 Matt Hoffman <lord.matt.hoff...@gmail.com>
> >> > > > >
> >> > > > >> @Jed: Sounds like he has the weightmap figured out, just not
> the
> >> > mesh.
> >> > > > >> @Tobias: Doesn't look like Milkshake supports modifiers like
> Max
> >> > does,
> >> > > > but
> >> > > > >> have you tried importing without a weightmap? Or importing into
> >> 3ds
> >> > > max
> >> > > > and
> >> > > > >> disabling the skin modifier?
> >> > > > >>
> >> > > > >> On Fri, May 1, 2009 at 9:30 AM, Jorge Rodriguez <
> >> bs.v...@gmail.com>
> >> > > > wrote:
> >> > > > >>
> >> > > > >> > DuctTape looks awesome, just what I need. How can I get in on
> >> > this?
> >> > > If
> >> > > > >> you
> >> > > > >> > are mostly done and need someone to help you finish, I'm your
> >> man.
> >> > > We
> >> > > > >> > really
> >> > > > >> > need a tool like this. You mentioned there's an SVN
> somewhere,
> >> > where
> >> > > > is
> >> > > > >> it?
> >> > > > >> >
> >> > > > >> > --
> >> > > > >> > Jorge "Vino" Rodriguez
> >> > > > >> > _______________________________________________
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> >> > > > >> > please visit:
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> >> > > > >> >
> >> > > > >> >
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> >> > > > >> please visit:
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> >> > > > >>
> >> > > > >>
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> >> > > > please visit:
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> >> > > > >
> >> > > > >
> >> > > >
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> >> > > >
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> >> > >
> >> > >
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> >> >
> >> >
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> >>
> >>
> >
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