On Sun, May 3, 2009 at 4:56 AM, atomy <[email protected]> wrote: > hey, > > our windows servers keep crashing with STV enabled (tv_enable 1) after > changing map. > > The crash location seems to be within tier0.dll as MSVC says when > debugging mdmps. Often I got crashes near string functions like strcmp > and while calling CBasePlayer::GetNetworkIDString(), all that stuff > seems pretty inaccurate since I got no pdb files for tier0.dll and > engine.dll. > > The weird thing is that it stops crashing when running the server with > -allowdebug, by just keeping the Release dlls, no change on dlls, just > adding the parameter -allowdebug. > Happens only on windows machines, linux works fine. > > Anyone has an idea about this? >
You forgot to mention that it's an ep1 mod (not orange box). Anyways, does someone knows what -allowdebug does? (except letting you start a client/server compiled with a DEBUG flag). Any help would be appreciated. Thanks. :) -- Mandibull _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

