I'm no expert on this, but I just read somewhere that using allowdebug 
will turn off VAC protection, try running the servers without VAC 
protection and without the -allowdebug parameter.
Hope that helps!

Mandibull wrote:
> On Sun, May 3, 2009 at 4:56 AM, atomy <[email protected]> wrote:
>
>   
>> hey,
>>
>> our windows servers keep crashing with STV enabled (tv_enable 1) after
>> changing map.
>>
>> The crash location seems to be within tier0.dll as MSVC says when
>> debugging mdmps. Often I got crashes near string functions like strcmp
>> and while calling CBasePlayer::GetNetworkIDString(), all that stuff
>> seems pretty inaccurate since I got no pdb files for tier0.dll and
>> engine.dll.
>>
>> The weird thing is that it stops crashing when running the server with
>> -allowdebug, by just keeping the Release dlls, no change on dlls, just
>> adding the parameter -allowdebug.
>> Happens only on windows machines, linux works fine.
>>
>> Anyone has an idea about this?
>>
>>     
>
> You forgot to mention that it's an ep1 mod (not orange box). Anyways, does
> someone knows what -allowdebug does? (except letting you start a
> client/server compiled with a DEBUG flag). Any help would be appreciated.
> Thanks. :)
>   

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