I'm no expert on this, but I just read somewhere that using allowdebug will turn off VAC protection, try running the servers without VAC protection and without the -allowdebug parameter. Hope that helps!
Mandibull wrote: > On Sun, May 3, 2009 at 4:56 AM, atomy <[email protected]> wrote: > > >> hey, >> >> our windows servers keep crashing with STV enabled (tv_enable 1) after >> changing map. >> >> The crash location seems to be within tier0.dll as MSVC says when >> debugging mdmps. Often I got crashes near string functions like strcmp >> and while calling CBasePlayer::GetNetworkIDString(), all that stuff >> seems pretty inaccurate since I got no pdb files for tier0.dll and >> engine.dll. >> >> The weird thing is that it stops crashing when running the server with >> -allowdebug, by just keeping the Release dlls, no change on dlls, just >> adding the parameter -allowdebug. >> Happens only on windows machines, linux works fine. >> >> Anyone has an idea about this? >> >> > > You forgot to mention that it's an ep1 mod (not orange box). Anyways, does > someone knows what -allowdebug does? (except letting you start a > client/server compiled with a DEBUG flag). Any help would be appreciated. > Thanks. :) > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

