I looked there, the only thing i found was info.m_iAmmoType = m_iAmmoType;
Which isn't exactly helpful. Thanks, James ----- Original Message ----- From: "Alexander Hirsch" <[email protected]> To: "Discussion of Half-Life Programming" <[email protected]> Sent: Thursday, May 07, 2009 6:07 PM Subject: Re: [hlcoders] Making the sentry turret fire other types of ammo? > You probably have to change CNPC_FloorTurret::Shoot (it's in > npc_turret_floor.cpp). > > On Thu, May 7, 2009 at 11:54 PM, James Keith <[email protected]> wrote: > >> I can't find where the sentry defines the type of bullet it shoots out in >> it's source code. If i wanted to say, change the thing it shoots out to >> crossbow ammo or shotgun ammo, how would i go about doing that? I know >> SMOD >> has turrets that fire crossbow bolts, lasers, and a bunch of other stuff, >> so >> it's got to be possible. >> >> Thanks, >> James >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

