Crossbow bolts 'n stuff are not really bullets.Look at existing code, in
case of the bolts weapon_crossbow.cpp, to see how it's done.

On Fri, May 8, 2009 at 12:25 AM, James Keith <[email protected]> wrote:

> I looked there, the only thing i found was
>
>  info.m_iAmmoType = m_iAmmoType;
>
> Which isn't exactly helpful.
>
> Thanks,
> James
> ----- Original Message -----
> From: "Alexander Hirsch" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]
> >
> Sent: Thursday, May 07, 2009 6:07 PM
> Subject: Re: [hlcoders] Making the sentry turret fire other types of ammo?
>
>
> > You probably have to change CNPC_FloorTurret::Shoot (it's in
> > npc_turret_floor.cpp).
> >
> > On Thu, May 7, 2009 at 11:54 PM, James Keith <[email protected]>
> wrote:
> >
> >> I can't find where the sentry defines the type of bullet it shoots out
> in
> >> it's source code. If i wanted to say, change the thing it shoots out to
> >> crossbow ammo or shotgun ammo, how would i go about doing that? I know
> >> SMOD
> >> has turrets that fire crossbow bolts, lasers, and a bunch of other
> stuff,
> >> so
> >> it's got to be possible.
> >>
> >> Thanks,
> >> James
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to