Uhm, I didn't know the physgun was broken in the first place. For playing such a sequence, find the function that is called when the physgun is picked up, and start the animation there? Or check some baseclass.
The last one sounds like you messed something up related to model attachments on view models, maybe screwed up a few vectors or whatever, but I am not sure what you mean. ----- Original Message ----- From: "James Keith" <[email protected]> To: <[email protected]> Sent: Sunday, May 10, 2009 10:59 PM Subject: [hlcoders] Setting a weapon to play the "draw" sequence when it isselected/picked up? > I'm working on getting the Physics Gun (physgun) to work again, and one > step of that is getting it to play the model's "draw" sequence when the > player picks it up or switches to it in inventory. How can i do this? > > Unrelated to the topic title, i can't seem to get the beam that comes out > of the gun to follow the tracer the gun emits. It comes out of the gun, > but it goes to the origin. Any ideas on that? > > Thanks, > James > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

