The physgun is so broken it's not included in the project by default. I don't mean the "Gravity Gun". I don't see a function that gets called when it's picked up.
I didn't mess anything up as far as i know, the code is broken to hell and back. It doesn't even have a viewmodel by default, i had to code one in. The secondary fire (which makes a weld-ball) is tracing correctly, so i dunno why primary isn't. Thanks, James ----- Original Message ----- From: "Jonas 'Sortie' Termansen" <[email protected]> To: "Discussion of Half-Life Programming" <[email protected]> Sent: Sunday, May 10, 2009 5:16 PM Subject: Re: [hlcoders] Setting a weapon to play the "draw" sequence when itisselected/picked up? > Uhm, I didn't know the physgun was broken in the first place. For playing > such a sequence, find the function that is called when the physgun is > picked > up, and start the animation there? Or check some baseclass. > > The last one sounds like you messed something up related to model > attachments on view models, maybe screwed up a few vectors or whatever, > but > I am not sure what you mean. > > ----- Original Message ----- > From: "James Keith" <[email protected]> > To: <[email protected]> > Sent: Sunday, May 10, 2009 10:59 PM > Subject: [hlcoders] Setting a weapon to play the "draw" sequence when it > isselected/picked up? > > >> I'm working on getting the Physics Gun (physgun) to work again, and one >> step of that is getting it to play the model's "draw" sequence when the >> player picks it up or switches to it in inventory. How can i do this? >> >> Unrelated to the topic title, i can't seem to get the beam that comes out >> of the gun to follow the tracer the gun emits. It comes out of the gun, >> but it goes to the origin. Any ideas on that? >> >> Thanks, >> James >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

