take a look at
baseplayer_animstate.cpp
sdk_playeranimstate.cpp

those two files contain all the information you'll need to know. I 
suggest you print them both out and read them OVER AND OVER AGAIN. It 
took me a couple weeks to fully understand how it all worked. The 
animation system is really hard to understand at first but once you get 
the hang of it, it's extremely powerful and you can do tons of cool things.


Christian Rieß wrote:
> Hi, 
>
> I am at the moment creating a third person multiplayer-mod, and I want to 
> look a little bit into the animation system. I want to change the way in 
> which the animations are triggered by the key inputs. For example I want to 
> change the way in which the walking animations are played.
> My Problem is, that I digged through several code files from the server and 
> the client. I already managed to get the animations running thanks to the 
> tutorial on the wiki-page. But I can't find the functions where the 
> animations are connected to the action or the key inputs.
> For example, the walking/running-animations of a half life² Deathmatch model 
> is regulated by a slider, but I can't find in the code how exactly this is 
> done.
> I could use a hint or two
>
>     Greets
>
>            Christian Rieß
>   

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