i think hl2 uses multiplayer_animstate.cpp i cant b e sure.. just to a search for animstate
Christian Rieß wrote: > Hi, > > once again I have a question: Do I get it right, that the > sdk_playeranimstate.cpp is never used in a basic HL²-Multiplayer-Mod? Or do I > just miss something? > > Greets > > Christian Rieß > > > -------- Original-Nachricht -------- > >> Datum: Wed, 13 May 2009 12:03:03 +0900 >> Von: Minh <[email protected]> >> An: Discussion of Half-Life Programming <[email protected]> >> Betreff: Re: [hlcoders] Modifying the Animation System >> > > >> take a look at >> baseplayer_animstate.cpp >> sdk_playeranimstate.cpp >> >> those two files contain all the information you'll need to know. I >> suggest you print them both out and read them OVER AND OVER AGAIN. It >> took me a couple weeks to fully understand how it all worked. The >> animation system is really hard to understand at first but once you get >> the hang of it, it's extremely powerful and you can do tons of cool >> things. >> >> >> Christian Rieß wrote: >> >>> Hi, >>> >>> I am at the moment creating a third person multiplayer-mod, and I want >>> >> to look a little bit into the animation system. I want to change the way in >> which the animations are triggered by the key inputs. For example I want to >> change the way in which the walking animations are played. >> >>> My Problem is, that I digged through several code files from the server >>> >> and the client. I already managed to get the animations running thanks to >> the tutorial on the wiki-page. But I can't find the functions where the >> animations are connected to the action or the key inputs. >> >>> For example, the walking/running-animations of a half life² Deathmatch >>> >> model is regulated by a slider, but I can't find in the code how exactly >> this is done. >> >>> I could use a hint or two >>> >>> Greets >>> >>> Christian Rieß >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

