i think hl2 uses
multiplayer_animstate.cpp

i cant b e sure.. just to a search for animstate

Christian Rieß wrote:
> Hi, 
>
> once again I have a question: Do I get it right, that the 
> sdk_playeranimstate.cpp is never used in a basic HL²-Multiplayer-Mod? Or do I 
> just miss something?
>
>     Greets
>
>              Christian Rieß
>
>
> -------- Original-Nachricht --------
>   
>> Datum: Wed, 13 May 2009 12:03:03 +0900
>> Von: Minh <[email protected]>
>> An: Discussion of Half-Life Programming <[email protected]>
>> Betreff: Re: [hlcoders] Modifying the Animation System
>>     
>
>   
>> take a look at
>> baseplayer_animstate.cpp
>> sdk_playeranimstate.cpp
>>
>> those two files contain all the information you'll need to know. I 
>> suggest you print them both out and read them OVER AND OVER AGAIN. It 
>> took me a couple weeks to fully understand how it all worked. The 
>> animation system is really hard to understand at first but once you get 
>> the hang of it, it's extremely powerful and you can do tons of cool
>> things.
>>
>>
>> Christian Rieß wrote:
>>     
>>> Hi, 
>>>
>>> I am at the moment creating a third person multiplayer-mod, and I want
>>>       
>> to look a little bit into the animation system. I want to change the way in
>> which the animations are triggered by the key inputs. For example I want to
>> change the way in which the walking animations are played.
>>     
>>> My Problem is, that I digged through several code files from the server
>>>       
>> and the client. I already managed to get the animations running thanks to
>> the tutorial on the wiki-page. But I can't find the functions where the
>> animations are connected to the action or the key inputs.
>>     
>>> For example, the walking/running-animations of a half life² Deathmatch
>>>       
>> model is regulated by a slider, but I can't find in the code how exactly
>> this is done.
>>     
>>> I could use a hint or two
>>>
>>>     Greets
>>>
>>>            Christian Rieß
>>>   
>>>       
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>>     
>
>   

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