It's explained here: http://forums.steampowered.com/forums/showthread.php?p=9426602#post9426602
On Wed, May 13, 2009 at 12:11 PM, Yaakov Smith <[email protected]> wrote: > Error 2 error C2039: 'OnTakeDamage_Alive' : is not a > member of 'CBaseGrenade' c:\Source SDK > Mods\HL2DM_OB\src\game\server\hl2mp\grenade_tripmine.cpp 276 > Server HL2MP > > > > > > > > int CTripmineGrenade::OnTakeDamage_Alive( const CTakeDamageInfo &info ) > > { > > if (gpGlobals->curtime < m_flPowerUp && info.GetDamage() < m_iHealth) > > { > > // disable > > // Create( "weapon_tripmine", GetLocalOrigin() + m_vecDir * 24, > GetAngles() ); > > SetThink( &CTripmineGrenade::SUB_Remove ); > > SetNextThink( gpGlobals->curtime + 0.1f ); > > KillBeam(); > > > > if (m_pConstraint) > > m_pConstraint->Deactivate(); > > > > return FALSE; > > } > > return BaseClass::OnTakeDamage_Alive( info ); > > } > > > > > > > > This is a vanilla mod, I haven't changed anything. What's wrong with it? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

