It's explained here:
http://forums.steampowered.com/forums/showthread.php?p=9426602#post9426602

On Wed, May 13, 2009 at 12:11 PM, Yaakov Smith <[email protected]> wrote:

> Error      2              error C2039: 'OnTakeDamage_Alive' : is not a
> member of 'CBaseGrenade'            c:\Source SDK
> Mods\HL2DM_OB\src\game\server\hl2mp\grenade_tripmine.cpp         276
> Server HL2MP
>
>
>
>
>
>
>
> int CTripmineGrenade::OnTakeDamage_Alive( const CTakeDamageInfo &info )
>
> {
>
>      if (gpGlobals->curtime < m_flPowerUp && info.GetDamage() < m_iHealth)
>
>      {
>
>            // disable
>
>            // Create( "weapon_tripmine", GetLocalOrigin() + m_vecDir * 24,
> GetAngles() );
>
>            SetThink( &CTripmineGrenade::SUB_Remove );
>
>            SetNextThink( gpGlobals->curtime + 0.1f );
>
>            KillBeam();
>
>
>
>            if (m_pConstraint)
>
>                  m_pConstraint->Deactivate();
>
>
>
>            return FALSE;
>
>      }
>
>      return BaseClass::OnTakeDamage_Alive( info );
>
> }
>
>
>
>
>
>
>
> This is a vanilla mod, I haven't changed anything. What's wrong with it?
>
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