In which classes? SDK_Player, BasePlayer, BaseEntity, etc? I'm trying to
make the screen a slight shade of red when the player takes damage, but
UTIL_screenfade doesn't (seem to) do anything in any of the 3 OnTakeDamage()
functions.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Christopher
Harris
Sent: Monday, 18 May 2009 12:30 PM
To: 'Discussion of Half-Life Programming'
Subject: Re: [hlcoders] Death and Hurt Events

Event_Killed()
OnTakeDamage()

But why would you turn the player into a shader system? I am not sure if
that can be possible.

Chris

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Jean Marcel
Knapp dos Santos
Sent: Sunday, May 17, 2009 1:03 PM
To: Discussion of Half-Life Programming
Subject: [hlcoders] Death and Hurt Events

Hi,

I'm implanting a shader system in my mod that is going to replace the
player. But I can't find the death and hurt functions. Does anyone
know where are them?

thanks.

-- 
__________________________________
Jean Marcel Knapp dos Santos
[email protected]

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