In which classes? SDK_Player, BasePlayer, BaseEntity, etc? I'm trying to make the screen a slight shade of red when the player takes damage, but UTIL_screenfade doesn't (seem to) do anything in any of the 3 OnTakeDamage() functions.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Christopher Harris Sent: Monday, 18 May 2009 12:30 PM To: 'Discussion of Half-Life Programming' Subject: Re: [hlcoders] Death and Hurt Events Event_Killed() OnTakeDamage() But why would you turn the player into a shader system? I am not sure if that can be possible. Chris -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jean Marcel Knapp dos Santos Sent: Sunday, May 17, 2009 1:03 PM To: Discussion of Half-Life Programming Subject: [hlcoders] Death and Hurt Events Hi, I'm implanting a shader system in my mod that is going to replace the player. But I can't find the death and hurt functions. Does anyone know where are them? thanks. -- __________________________________ Jean Marcel Knapp dos Santos [email protected] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __________ Information from ESET Smart Security, version of virus signature database 4081 (20090517) __________ The message was checked by ESET Smart Security. http://www.eset.com __________ Information from ESET Smart Security, version of virus signature database 4081 (20090517) __________ The message was checked by ESET Smart Security. http://www.eset.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

