Sorry if I didn't mean right. I'm going to replace the suit
indicators, like health and battery with some shadders. Thanks for
help guys.

2009/5/19 Ryan Sheffer <[email protected]>:
> The top most player class for your sdk. I would also advise doing this
> client side. No use sending uneeded data to the client.
>
> Skidz (Ryan)
>
> On 17-May-09, at 23:46, "Yaakov Smith" <[email protected]> wrote:
>
>> In which classes? SDK_Player, BasePlayer, BaseEntity, etc? I'm
>> trying to
>> make the screen a slight shade of red when the player takes damage,
>> but
>> UTIL_screenfade doesn't (seem to) do anything in any of the 3
>> OnTakeDamage()
>> functions.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of
>> Christopher
>> Harris
>> Sent: Monday, 18 May 2009 12:30 PM
>> To: 'Discussion of Half-Life Programming'
>> Subject: Re: [hlcoders] Death and Hurt Events
>>
>> Event_Killed()
>> OnTakeDamage()
>>
>> But why would you turn the player into a shader system? I am not
>> sure if
>> that can be possible.
>>
>> Chris
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Jean
>> Marcel
>> Knapp dos Santos
>> Sent: Sunday, May 17, 2009 1:03 PM
>> To: Discussion of Half-Life Programming
>> Subject: [hlcoders] Death and Hurt Events
>>
>> Hi,
>>
>> I'm implanting a shader system in my mod that is going to replace the
>> player. But I can't find the death and hurt functions. Does anyone
>> know where are them?
>>
>> thanks.
>>
>> --
>> __________________________________
>> Jean Marcel Knapp dos Santos
>> [email protected]
>>
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-- 
__________________________________
Jean Marcel Knapp dos Santos
[email protected]

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