Hello.

 

Lately, I've been experimenting with light calculations on my models, in 
GoldSrc. I've been trying to get light values from the world myself, but I have 
no idea how Half-Life stores it's light values, and gets them.

 

For model rendering, Half-Life gets a color, an integer for shade lighting, 
another for ambient lighting, and a light vector. I wonder, can anyone tell me 
how this information is stored in the map?

 

Thanks.

Andrew.

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