Hello.
Lately, I've been experimenting with light calculations on my models, in GoldSrc. I've been trying to get light values from the world myself, but I have no idea how Half-Life stores it's light values, and gets them. For model rendering, Half-Life gets a color, an integer for shade lighting, another for ambient lighting, and a light vector. I wonder, can anyone tell me how this information is stored in the map? Thanks. Andrew. _________________________________________________________________ Windows Liveā¢: Keep your life in sync. Check it out! http://windowslive.com/explore?ocid=TXT_TAGLM_WL_t1_allup_explore_012009 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

