This may be of use if you want to know where in the BSP it is stored, http://www.geocities.com/cofrdrbob/bspformat.html
Tom Andrew Lucas wrote: > Hello. > > > > Lately, I've been experimenting with light calculations on my models, in > GoldSrc. I've been trying to get light values from the world myself, but I > have no idea how Half-Life stores it's light values, and gets them. > > > > For model rendering, Half-Life gets a color, an integer for shade lighting, > another for ambient lighting, and a light vector. I wonder, can anyone tell > me how this information is stored in the map? > > > > Thanks. > > Andrew. > > _________________________________________________________________ > Windows Liveā¢: Keep your life in sync. Check it out! > http://windowslive.com/explore?ocid=TXT_TAGLM_WL_t1_allup_explore_012009 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

