This may be of use if you want to know where in the BSP it is stored,

http://www.geocities.com/cofrdrbob/bspformat.html

Tom

Andrew Lucas wrote:
> Hello.
>
>  
>
> Lately, I've been experimenting with light calculations on my models, in 
> GoldSrc. I've been trying to get light values from the world myself, but I 
> have no idea how Half-Life stores it's light values, and gets them.
>
>  
>
> For model rendering, Half-Life gets a color, an integer for shade lighting, 
> another for ambient lighting, and a light vector. I wonder, can anyone tell 
> me how this information is stored in the map?
>
>  
>
> Thanks.
>
> Andrew.
>
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