I wrote a custom shader which accesses depth buffer through
"_rt_FullFrameDepth" render target. It works, but alpha channel becomes
maxed out to white just few meters from camera, preventing intended
function. Any idea what could I be doing wrong?
Jan "Walter" Sluka

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to