Is this for ep1?

On Fri, May 22, 2009 at 12:52 PM, walter <[email protected]> wrote:

> I wrote a custom shader which accesses depth buffer through
> "_rt_FullFrameDepth" render target. It works, but alpha channel becomes
> maxed out to white just few meters from camera, preventing intended
> function. Any idea what could I be doing wrong?
> Jan "Walter" Sluka
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to