Is this for ep1? On Fri, May 22, 2009 at 12:52 PM, walter <[email protected]> wrote:
> I wrote a custom shader which accesses depth buffer through > "_rt_FullFrameDepth" render target. It works, but alpha channel becomes > maxed out to white just few meters from camera, preventing intended > function. Any idea what could I be doing wrong? > Jan "Walter" Sluka > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

