Thanks mate! But still, it is not very clear to me, where should I parent the emitter? Is there something like npcragdoll thing? And I still don't know how to attach it only on every deadly hit. If you are not busy at the moment, could you help me maybe on steam talk or something? I did some lua coding and C++, but mainly by copy and pasting.
Thanks for this fast reply. ----- Original Message ----- From: "Minh" <[email protected]> To: "Discussion of Half-Life Programming" <[email protected]> Sent: Monday, June 01, 2009 4:28 PM Subject: Re: [hlcoders] [SPAM] Editting blood and it's effects in HL2 engine. > All of this is very possible. If you want to make a blood fountain > shooting out of his head, the best way to do it is to attach a spray > emitter and parent it to his head. You can attach entities to certain > parts of the player by using a SetParent() > If you want to spray blood on the walls based on the blood fountain, > you'll need to do a series of tracelines eminating from the spray > emitter to a spot that the emitter is pointing at. You'll need to make a > think function for your blood spray entity and then spray out the blood > decals every 1/10th of a second (or however frequent you want it). > Oh, and you should do all of this on the client side. > > > adriank wrote: >> Hi there :D >> >> I need help with making a decent blood spray particle for my HL2 mod >> being made on ep1 engine. >> >> The problem is, I don't know how to make NPC pill or make blood fountain, >> there where the last bullet hit him. >> I mean, If I shoot combine soldier 5 times, and the fifth shell hit him >> in the head and this killed him, make npc long spray blood from head, if >> the last deadly bullet did hit him into the stomach, make it pill too. >> >> Another problem is, how can I change ammount of blood decals when npc is >> damaged/killed? >> Also is there an option to make every particle from previous blood >> fountain, create blood decal on touch with any surface? >> >> >> Thanks a lot. >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

