copy-pasta (modifying some values included) is not coding. And you won't learn how to code properly by that.Either learn C++ or hope that someone is generous enough to give you the code for that. Or get a coder for your team.
On Mon, Jun 1, 2009 at 5:33 PM, adriank <[email protected]> wrote: > Thanks mate! > But still, it is not very clear to me, where should I parent the emitter? > Is there something like npcragdoll thing? And I still don't know how to > attach it only on every deadly hit. > If you are not busy at the moment, could you help me maybe on steam talk or > something? I did some lua coding and C++, but mainly by copy and pasting. > > Thanks for this fast reply. > > > > > ----- Original Message ----- > From: "Minh" <[email protected]> > To: "Discussion of Half-Life Programming" <[email protected] > > > Sent: Monday, June 01, 2009 4:28 PM > Subject: Re: [hlcoders] [SPAM] Editting blood and it's effects in HL2 > engine. > > > > All of this is very possible. If you want to make a blood fountain > > shooting out of his head, the best way to do it is to attach a spray > > emitter and parent it to his head. You can attach entities to certain > > parts of the player by using a SetParent() > > If you want to spray blood on the walls based on the blood fountain, > > you'll need to do a series of tracelines eminating from the spray > > emitter to a spot that the emitter is pointing at. You'll need to make a > > think function for your blood spray entity and then spray out the blood > > decals every 1/10th of a second (or however frequent you want it). > > Oh, and you should do all of this on the client side. > > > > > > adriank wrote: > >> Hi there :D > >> > >> I need help with making a decent blood spray particle for my HL2 mod > >> being made on ep1 engine. > >> > >> The problem is, I don't know how to make NPC pill or make blood > fountain, > >> there where the last bullet hit him. > >> I mean, If I shoot combine soldier 5 times, and the fifth shell hit him > >> in the head and this killed him, make npc long spray blood from head, if > >> the last deadly bullet did hit him into the stomach, make it pill too. > >> > >> Another problem is, how can I change ammount of blood decals when npc is > >> damaged/killed? > >> Also is there an option to make every particle from previous blood > >> fountain, create blood decal on touch with any surface? > >> > >> > >> Thanks a lot. > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

