copy-pasta (modifying some values included) is not coding. And you won't
learn how to code properly by that.Either learn C++ or hope that
someone is generous
enough to give you the code for that.
Or get a coder for your team.

On Mon, Jun 1, 2009 at 5:33 PM, adriank <[email protected]> wrote:

> Thanks mate!
> But still, it is not very clear to me, where should I parent the emitter?
> Is there something like npcragdoll thing? And I still don't know how to
> attach it only on every deadly hit.
> If you are not busy at the moment, could you help me maybe on steam talk or
> something? I did some lua coding and C++, but mainly by copy and pasting.
>
> Thanks for this fast reply.
>
>
>
>
> ----- Original Message -----
> From: "Minh" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]
> >
> Sent: Monday, June 01, 2009 4:28 PM
> Subject: Re: [hlcoders] [SPAM] Editting blood and it's effects in HL2
> engine.
>
>
> >    All of this is very possible. If you want to make a blood fountain
> > shooting out of his head, the best way to do it is to attach a spray
> > emitter and parent it to his head.  You can attach entities to certain
> > parts of the player by using a SetParent()
> > If you want to spray blood on the walls based on the blood fountain,
> > you'll need to do a series of tracelines eminating from the spray
> > emitter to a spot that the emitter is pointing at. You'll need to make a
> > think function for your blood spray entity and then spray out the blood
> > decals every 1/10th of a second (or however frequent you want it).
> >    Oh, and you should do all of this on the client side.
> >
> >
> > adriank wrote:
> >> Hi there :D
> >>
> >> I need help with making a decent blood spray particle for my HL2 mod
> >> being made on ep1 engine.
> >>
> >> The problem is, I don't know how to make NPC pill or make blood
> fountain,
> >> there where the last bullet hit him.
> >> I mean, If I shoot combine soldier 5 times, and the fifth shell hit him
> >> in the head and this killed him, make npc long spray blood from head, if
> >> the last deadly bullet did hit him into the stomach, make it pill too.
> >>
> >> Another problem is, how can I change ammount of blood decals when npc is
> >> damaged/killed?
> >> Also is there an option to make every particle from previous blood
> >> fountain, create blood decal on touch with any surface?
> >>
> >>
> >> Thanks a lot.
> >> _______________________________________________
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> >>
> >>
> >>
> >
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> >
> >
>
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