You could probably just change the compiler tools and fgd to match that of the orange box tools and an fgd of your choice.
Skidz (Ryan) On 2-Jun-09, at 17:30, Lech <[email protected]> wrote: > I'm actually curious about this myself. Will the current L4D SDK (once > it's wrapped up) be included into the "standard" SDK or will it > continue to be a stand-alone? > > -L > > On Tue, Jun 2, 2009 at 6:23 AM, Christian Rudolph <[email protected] > > wrote: >> Hi all, >> >> i've played around with the VHE from the latest L4D Authoring Tools >> and >> noticed that the Ray-Traced Preview gets a nice update, its much >> faster >> and reliable. So here's my Question, are there any plans to ship this >> update in the near future to the good old SourceSDK? >> >> >> Thanks in Advanced & Best Regards >> Chris R >> >> >> __________ Hinweis von ESET NOD32 Antivirus, Signaturdatenbank- >> Version 4122 (20090602) __________ >> >> E-Mail wurde geprüft mit ESET NOD32 Antivirus. >> >> http://www.eset.com >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

