But it doesn't have any mod support - so you can't directly make it point to 
any specific gameinfo.txt and thus won't load the nessesary mod content, if 
you for instance use Ep2 content like I do.

----- Original Message ----- 
From: "Ryan Sheffer" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Wednesday, June 03, 2009 4:21 PM
Subject: Re: [hlcoders] Hammer update?


> You could probably just change the compiler tools and fgd to match
> that of the orange box tools and an fgd of your choice.
>
> Skidz (Ryan)
>
> On 2-Jun-09, at 17:30, Lech <[email protected]> wrote:
>
>> I'm actually curious about this myself. Will the current L4D SDK (once
>> it's wrapped up) be included into the "standard" SDK or will it
>> continue to be a stand-alone?
>>
>> -L
>>
>> On Tue, Jun 2, 2009 at 6:23 AM, Christian Rudolph <[email protected]
>> > wrote:
>>> Hi all,
>>>
>>> i've played around with the VHE from the latest L4D Authoring Tools
>>> and
>>> noticed that the Ray-Traced Preview gets a nice update, its much
>>> faster
>>> and reliable. So here's my Question, are there any plans to ship this
>>> update in the near future to the good old SourceSDK?
>>>
>>>
>>> Thanks in Advanced & Best Regards
>>> Chris R
>>>
>>>
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>>
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