Alot of degree of third person exists in the OB Mp code now. It's used both
in TF2 (Bonk Energy Drink + Sandman Effect) and in L4D (Boomer Explosions,
etc)

On Sat, Jun 6, 2009 at 10:50 AM, Jonas 'Sortie' Termansen <[email protected]
> wrote:

> Simply find out whether the player is one of these characters that see in
> first person, or one of those persons that see in third person. Then use
> that result to set the value of a boolean value that states whether the
> player should see in third person or not. The code would be something like
> this:
>
> bool bThirdPerson = pPlayer->IsRobot();
>
> Oh. Do you mean help on getting third person working? ... Try search this
> mailing list's archives and you'll find about five thousand threads on the
> same thing where people are lost.
>
> Oh and a hint. Some degree of Third Person support exists in the OB (beta?)
> versions available right now.
>
>
> ----- Original Message -----
> From: "Ben Tucker" <[email protected]>
> To: "HLCoders - Submit" <[email protected]>
> Sent: Saturday, June 06, 2009 6:39 PM
> Subject: [hlcoders] 3rd / 1st person characters
>
>
> > Hey. Id like to know if there's some way to make it so that when a
> > player's playing one character, he's in first person, but when he's
> > playing a certain other character ( a robot that can see in all
> > directions) they are in a 3rd person view following their character.
> > Thanks for any help!
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>
>
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