Alot of degree of third person exists in the OB Mp code now. It's used both in TF2 (Bonk Energy Drink + Sandman Effect) and in L4D (Boomer Explosions, etc)
On Sat, Jun 6, 2009 at 10:50 AM, Jonas 'Sortie' Termansen <[email protected] > wrote: > Simply find out whether the player is one of these characters that see in > first person, or one of those persons that see in third person. Then use > that result to set the value of a boolean value that states whether the > player should see in third person or not. The code would be something like > this: > > bool bThirdPerson = pPlayer->IsRobot(); > > Oh. Do you mean help on getting third person working? ... Try search this > mailing list's archives and you'll find about five thousand threads on the > same thing where people are lost. > > Oh and a hint. Some degree of Third Person support exists in the OB (beta?) > versions available right now. > > > ----- Original Message ----- > From: "Ben Tucker" <[email protected]> > To: "HLCoders - Submit" <[email protected]> > Sent: Saturday, June 06, 2009 6:39 PM > Subject: [hlcoders] 3rd / 1st person characters > > > > Hey. Id like to know if there's some way to make it so that when a > > player's playing one character, he's in first person, but when he's > > playing a certain other character ( a robot that can see in all > > directions) they are in a 3rd person view following their character. > > Thanks for any help! > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

