So your saying a good version exists in the OB MP code?

Has anyone ever found it?
 
> From: [email protected]
> Date: Sat, 6 Jun 2009 11:03:49 -0700
> To: [email protected]
> Subject: Re: [hlcoders] 3rd / 1st person characters
> 
> Alot of degree of third person exists in the OB Mp code now. It's used both
> in TF2 (Bonk Energy Drink + Sandman Effect) and in L4D (Boomer Explosions,
> etc)
> 
> On Sat, Jun 6, 2009 at 10:50 AM, Jonas 'Sortie' Termansen <[email protected]
> > wrote:
> 
> > Simply find out whether the player is one of these characters that see in
> > first person, or one of those persons that see in third person. Then use
> > that result to set the value of a boolean value that states whether the
> > player should see in third person or not. The code would be something like
> > this:
> >
> > bool bThirdPerson = pPlayer->IsRobot();
> >
> > Oh. Do you mean help on getting third person working? ... Try search this
> > mailing list's archives and you'll find about five thousand threads on the
> > same thing where people are lost.
> >
> > Oh and a hint. Some degree of Third Person support exists in the OB (beta?)
> > versions available right now.
> >
> >
> > ----- Original Message -----
> > From: "Ben Tucker" <[email protected]>
> > To: "HLCoders - Submit" <[email protected]>
> > Sent: Saturday, June 06, 2009 6:39 PM
> > Subject: [hlcoders] 3rd / 1st person characters
> >
> >
> > > Hey. Id like to know if there's some way to make it so that when a
> > > player's playing one character, he's in first person, but when he's
> > > playing a certain other character ( a robot that can see in all
> > > directions) they are in a 3rd person view following their character.
> > > Thanks for any help!
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> > >
> >
> >
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> >
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