So your saying a good version exists in the OB MP code? Has anyone ever found it? > From: [email protected] > Date: Sat, 6 Jun 2009 11:03:49 -0700 > To: [email protected] > Subject: Re: [hlcoders] 3rd / 1st person characters > > Alot of degree of third person exists in the OB Mp code now. It's used both > in TF2 (Bonk Energy Drink + Sandman Effect) and in L4D (Boomer Explosions, > etc) > > On Sat, Jun 6, 2009 at 10:50 AM, Jonas 'Sortie' Termansen <[email protected] > > wrote: > > > Simply find out whether the player is one of these characters that see in > > first person, or one of those persons that see in third person. Then use > > that result to set the value of a boolean value that states whether the > > player should see in third person or not. The code would be something like > > this: > > > > bool bThirdPerson = pPlayer->IsRobot(); > > > > Oh. Do you mean help on getting third person working? ... Try search this > > mailing list's archives and you'll find about five thousand threads on the > > same thing where people are lost. > > > > Oh and a hint. Some degree of Third Person support exists in the OB (beta?) > > versions available right now. > > > > > > ----- Original Message ----- > > From: "Ben Tucker" <[email protected]> > > To: "HLCoders - Submit" <[email protected]> > > Sent: Saturday, June 06, 2009 6:39 PM > > Subject: [hlcoders] 3rd / 1st person characters > > > > > > > Hey. Id like to know if there's some way to make it so that when a > > > player's playing one character, he's in first person, but when he's > > > playing a certain other character ( a robot that can see in all > > > directions) they are in a 3rd person view following their character. > > > Thanks for any help! > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders >
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