We have a fix for this and I'll let the list know when it gets rolled out. Probably later this week.
-Mike -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of HoundDawg Sent: Sunday, June 28, 2009 9:48 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Funky 3D view angles in Hammer, Model Viewer, and Model Browser. There was an update around 6/21 that has caused most mappers to experience this. It's annoying as hell. You can see many posts from people having this issue over on the TF2Maps.net forums here: http://forums.tf2maps.net/showthread.php?t=7575 -- HoundDawg UnitedAdmins.com Forums: http://forums.unitedadmins.com Steam: http://steam.unitedadmins.com Wiki: http://wiki.unitedadmins.com James K wrote: > I'm sure a lot of people have noticed this. Whenever I first start hammer > and load a map the 3D view is all screwed up and has a very odd camera angle > that doesn't go away without hitting CTRL+Z about 60000 times. This happens > in pretty much anything with a 3D view in the SDK. What's the deal? Is > anybody working on a fix? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

