At least I see something now.
It "works" both with post_sepia_vs20.inc and SDK_screenspaceeffect_vs20.inc
The post_sepia shader gives me a brightenes black and white picture, and 
the post_invert
(float4 cColor=1-tex2D( BaseTextureSampler, iTexCoord );) gives me a 
completely white picture.
Seems like the shader does not have access to FB_TEXTURE... :(


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