At least I see something now. It "works" both with post_sepia_vs20.inc and SDK_screenspaceeffect_vs20.inc The post_sepia shader gives me a brightenes black and white picture, and the post_invert (float4 cColor=1-tex2D( BaseTextureSampler, iTexCoord );) gives me a completely white picture. Seems like the shader does not have access to FB_TEXTURE... :(
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