Demo's look easy to fake. I was poking around in one the other day and found
the server name/player names as strings.

I was unable to test it, but I wonder if you can change the strings and save
and have the differences in game... Make it easy to be an imposter and
incriminate someone else. ;)

On Fri, Jul 3, 2009 at 3:40 PM, Harry Jeffery <
[email protected]> wrote:

> IIRC .dem files are just logs of the packets received and sent.
>
> Thats why going to a tick in a CSS demo is a bit glitchy - it has to
> roll forwards to that tick so that everything is correct - it's mere
> updates not exactly where everything was each tick.
>
> 2009/7/3 Joel R. <[email protected]>:
> > I think he is trying to learn how to remove speed hackers by using
> recorded
> > demos.  In any case, he definately needs some work on that engrish.
> >
> >
> > On Fri, Jul 3, 2009 at 7:38 AM, botman <[email protected]>
> wrote:
> >
> >> Jonas 'Sortie' Termansen wrote:
> >> > Engrish anyone?
> >> >
> >> > Trinitron, I have no idea what you are talking about. This isn't a
> >> 'forum',
> >> > it's a mailing list. But if you want to see the previous mails, there
> >> should
> >> > be some website where you can browse them.
> >> >
> >> > But what I understood was, you want the current .dem format?
> >> >
> >> >
> >> There is a searchable archive of the hlcoders email list here...
> >>
> >> http://www.mail-archive.com/hlcoders%40list.valvesoftware.com/
> >>
> >> ...but the history doesn't go back as far as the archives here...
> >>
> >> http://list.valvesoftware.com/mailman/private/hlcoders/
> >>
> >> --
> >> Jeffrey "botman" Broome
> >>
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> >
> >
>
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>
>
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