You need to sign the file with a RSA Encrypted Hash for it to be secure. And 
for that you need to obfuscate(alot) your keys inside the executable.

--------------------------------------------------
From: "Bob Somers" <[email protected]>
Sent: Wednesday, July 08, 2009 3:56 AM
To: "Discussion of Half-Life Programming" <[email protected]>
Subject: Re: [hlcoders] Access reception to hlcoders forum

> Checksums really don't provide security against tampering, as they are
> too easy to manufacture. They're more often used to detect casual
> corruption errors like those that could be introduced during network
> transmission.
>
> --Bob
>
>
>
> On Mon, Jul 6, 2009 at 4:43 PM, Matt Hoffman<[email protected]> 
> wrote:
>> Don't think they have a checksum?
>>
>> On Sun, Jul 5, 2009 at 3:55 PM, Saul Rennison 
>> <[email protected]>wrote:
>>
>>> won't modifying DEM files raw screw up the checksum? :\
>>>
>>> Sent from my iPhone
>>>
>>> On 5 Jul 2009, at 23:41, Tom Leighton <[email protected]>
>>> wrote:
>>>
>>> > The STEAM id's are indeed in the demo files aswell, in plain text,
>>> > which
>>> > is why you should never rely on demos to be entirely secure on their
>>> > own, and 100% proof someone's a hacker.
>>> >
>>> >
>>> >
>>> > Harry Jeffery wrote:
>>> >> Yeah - I thought that when I found out about how demos are stored.
>>> >> Very easy to incriminate an opposing team in CSS if you're desperate
>>> >> to win.
>>> >>
>>> >> 2009/7/4 Matt Hoffman <[email protected]>:
>>> >>
>>> >>> Demo's look easy to fake. I was poking around in one the other day
>>> >>> and found
>>> >>> the server name/player names as strings.
>>> >>>
>>> >>> I was unable to test it, but I wonder if you can change the
>>> >>> strings and save
>>> >>> and have the differences in game... Make it easy to be an imposter
>>> >>> and
>>> >>> incriminate someone else. ;)
>>> >>>
>>> >>> On Fri, Jul 3, 2009 at 3:40 PM, Harry Jeffery <
>>> >>> [email protected]> wrote:
>>> >>>
>>> >>>
>>> >>>> IIRC .dem files are just logs of the packets received and sent.
>>> >>>>
>>> >>>> Thats why going to a tick in a CSS demo is a bit glitchy - it has
>>> >>>> to
>>> >>>> roll forwards to that tick so that everything is correct - it's
>>> >>>> mere
>>> >>>> updates not exactly where everything was each tick.
>>> >>>>
>>> >>>> 2009/7/3 Joel R. <[email protected]>:
>>> >>>>
>>> >>>>> I think he is trying to learn how to remove speed hackers by using
>>> >>>>>
>>> >>>> recorded
>>> >>>>
>>> >>>>> demos.  In any case, he definately needs some work on that
>>> >>>>> engrish.
>>> >>>>>
>>> >>>>>
>>> >>>>> On Fri, Jul 3, 2009 at 7:38 AM, botman <[email protected]>
>>> >>>>>
>>> >>>> wrote:
>>> >>>>
>>> >>>>>> Jonas 'Sortie' Termansen wrote:
>>> >>>>>>
>>> >>>>>>> Engrish anyone?
>>> >>>>>>>
>>> >>>>>>> Trinitron, I have no idea what you are talking about. This
>>> >>>>>>> isn't a
>>> >>>>>>>
>>> >>>>>> 'forum',
>>> >>>>>>
>>> >>>>>>> it's a mailing list. But if you want to see the previous
>>> >>>>>>> mails, there
>>> >>>>>>>
>>> >>>>>> should
>>> >>>>>>
>>> >>>>>>> be some website where you can browse them.
>>> >>>>>>>
>>> >>>>>>> But what I understood was, you want the current .dem format?
>>> >>>>>>>
>>> >>>>>>>
>>> >>>>>>>
>>> >>>>>> There is a searchable archive of the hlcoders email list here...
>>> >>>>>>
>>> >>>>>> http://www.mail-archive.com/hlcoders%40list.valvesoftware.com/
>>> >>>>>>
>>> >>>>>> ...but the history doesn't go back as far as the archives here...
>>> >>>>>>
>>> >>>>>> http://list.valvesoftware.com/mailman/private/hlcoders/
>>> >>>>>>
>>> >>>>>> --
>>> >>>>>> Jeffrey "botman" Broome
>>> >>>>>>
>>> >>>>>>
>>> >>>>>> _______________________________________________
>>> >>>>>> To unsubscribe, edit your list preferences, or view the list
>>> >>>>>> archives,
>>> >>>>>> please visit:
>>> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >>>>>>
>>> >>>>>>
>>> >>>>>>
>>> >>>>> _______________________________________________
>>> >>>>> To unsubscribe, edit your list preferences, or view the list
>>> >>>>> archives,
>>> >>>>>
>>> >>>> please visit:
>>> >>>>
>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>> _______________________________________________
>>> >>>> To unsubscribe, edit your list preferences, or view the list
>>> >>>> archives,
>>> >>>> please visit:
>>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>> _______________________________________________
>>> >>> To unsubscribe, edit your list preferences, or view the list
>>> >>> archives, please visit:
>>> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >>>
>>> >>>
>>> >>>
>>> >>
>>> >> _______________________________________________
>>> >> To unsubscribe, edit your list preferences, or view the list
>>> >> archives, please visit:
>>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >>
>>> >>
>>> >>
>>> >
>>> > _______________________________________________
>>> > To unsubscribe, edit your list preferences, or view the list
>>> > archives, please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>



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> 17:54:00
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