Hi, in CSDKGameRules::DeathNotice(), I have added a few lines to the effect of "spawn an entity for every point in variable X". Whenever a player dies, though, twice as many entities are spawned as are supposed to be. I recall this sort of 'double execution' problem from an earlier mod, but I don't remember how to solve it. Does anyone else know? Thanks!
-Kohan _________________________________________________________________ Windows Liveā¢: Keep your life in sync. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_BR_life_in_synch_062009 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

