Hi, in CSDKGameRules::DeathNotice(), I have added a few lines to the effect of 
"spawn an entity for every point in variable X".  Whenever a player dies, 
though, twice as many entities are spawned as are supposed to be.  I recall 
this sort of 'double execution' problem from an earlier mod, but I don't 
remember how to solve it.  Does anyone else know?  Thanks!

-Kohan


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