I've noticed that none of the models in the Source engine self shadow. (As in cast a shadow on themselves, caused by themselves)
A good example of this would be from Meet the Spy: https://files.getdropbox.com/u/586461/vlcsnap-2009-07-11-15h57m36s184.png As you can see the soldiers arms are shadowing on him, so is his shotgun. Even his collar casts a shadow (And it doesn't suck). Is there anyway we can do something like this? Preferably without any new code or shaders (Eg. So it will work in TF2) I don't want them for anything realtime or player models running around, so preformance isn't an issue. Thanks! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

