I've noticed that none of the models in the Source engine self shadow. (As
in cast a shadow on themselves,  caused by themselves)

A good example of this would be from Meet the Spy:
https://files.getdropbox.com/u/586461/vlcsnap-2009-07-11-15h57m36s184.png

As you can see the soldiers arms are shadowing on him, so is his shotgun.
Even his collar casts a shadow (And it doesn't suck).

Is there anyway we can do something like this? Preferably without any new
code or shaders (Eg. So it will work in TF2)

I don't want them for anything realtime or player models running around, so
preformance isn't an issue.

Thanks!
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