Nevermind, I got the answer from a friend :). I wasn't aware of the VPhysicsInitWhatever thing.
-Kohan > From: [email protected] > To: [email protected] > Date: Mon, 13 Jul 2009 00:39:58 -0700 > Subject: [hlcoders] MOVETYPE_VPHYSICS results in no movement? > > > In a new model-based entity, I have set the movement to MOVETYPE_VPHYSICS in > the Spawn() function, since I intend for the entity to interact normally with > the environment. However, when said entity is spawned, it simply stays put. > Is there something else necessary for a model-based entity to behave like a > physics prop? Thanks. > > -Kohan > > > _________________________________________________________________ > Windows Live™: Keep your life in sync. > http://windowslive.com/explore?ocid=TXT_TAGLM_WL_BR_life_in_synch_062009 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _________________________________________________________________ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

