Nevermind, I got the answer from a friend :).  I wasn't aware of the 
VPhysicsInitWhatever thing.

-Kohan



> From: [email protected]
> To: [email protected]
> Date: Mon, 13 Jul 2009 00:39:58 -0700
> Subject: [hlcoders] MOVETYPE_VPHYSICS results in no movement?
> 
> 
> In a new model-based entity, I have set the movement to MOVETYPE_VPHYSICS in 
> the Spawn() function, since I intend for the entity to interact normally with 
> the environment.  However, when said entity is spawned, it simply stays put.  
> Is there something else necessary for a model-based entity to behave like a 
> physics prop?  Thanks.
> 
> -Kohan
> 
> 
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