In a new model-based entity, I have set the movement to MOVETYPE_VPHYSICS in the Spawn() function, since I intend for the entity to interact normally with the environment. However, when said entity is spawned, it simply stays put. Is there something else necessary for a model-based entity to behave like a physics prop? Thanks.
-Kohan _________________________________________________________________ Windows Liveā¢: Keep your life in sync. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_BR_life_in_synch_062009 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

