In a new model-based entity, I have set the movement to MOVETYPE_VPHYSICS in 
the Spawn() function, since I intend for the entity to interact normally with 
the environment.  However, when said entity is spawned, it simply stays put.  
Is there something else necessary for a model-based entity to behave like a 
physics prop?  Thanks.

-Kohan


_________________________________________________________________
Windows Liveā„¢: Keep your life in sync. 
http://windowslive.com/explore?ocid=TXT_TAGLM_WL_BR_life_in_synch_062009
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to