Ahh Saul, I guess I'm a bit outdated. From what I remember, they had kept some content formats and were slowly converting them to their own formats.
On Fri, Jul 24, 2009 at 2:47 PM, Saul Rennison <[email protected]>wrote: > "And it will all have derived from the Source Engine." > If you've read their blog you'll know they started from scratch. > > "gutted them out and rewrote them." > Again, no. They decided to make their own engine to fit their own needs as > they weren't very experianced with Source. > > Thanks, > - Saul. > > > 2009/7/24 Joel R. <[email protected]> > > > Profit making? The only games that made profit on the source engine are > the > > ones by valve and the one by garry. > > > > I believe the NS2 engine will be everything you guys here wanted. They > > took > > all the best aspects of the source engine, gutted them out and rewrote > > them. They will have better tools, better everything, all written by 2 > > guys > > (probably just 1 guy). And it will all have derived from the Source > > Engine. From what little we have seen it seems to be shaping up quite > > nicely. > > > > > > > > > > On Fri, Jul 24, 2009 at 2:11 PM, Bob Somers <[email protected]> > wrote: > > > > > No kidding. Nothing like asking a company who's in business to make > > > money to throw their profit making tools into the public domain... > > > > > > --Bob > > > > > > > > > > > > On Fri, Jul 24, 2009 at 11:21 AM, Ryan Sheffer<[email protected]> > > wrote: > > > > In a nutshell, asking far too much. > > > > > > > > On Fri, Jul 24, 2009 at 10:58 AM, Nick <[email protected]> wrote: > > > > > > > >> I basically summed up the entire thread for everyone. > > > >> > > > >> > > > >> Give modders better tools: > > > >> Open source hammer. > > > >> Open source all tools. > > > >> Release specs on proprietary formats > > > >> Enable a lua added version of sdk > > > >> allow some sort of documentation of the non-released parts of sdk > > > >> (release entire sdk, but have only clientside code available) > > > >> > > > >> Make it easier to create content, and modify the engine. > > > >> > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >> please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > >> > > > > > > > > > > > > -- > > > > ~Ryan ( skidz ) > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

