I'd still choose Lua's syntax over Python's though. I just want PHP scripting in my game :0
As for the engine. Yeah sometimes it feels stupid and old, but it seems like every time you start to count Valve out they come back and knock your head off with some awesome shit. garry On Fri, Jul 24, 2009 at 8:58 PM, Harry Jeffery<[email protected]> wrote: > Well at least Garry has sanity. I always wondered why he used lua. > Python is much easier. Look what some guy did to bf2 using the python > modding capabilities: http://sandboxmod.com/ > > 2009/7/24 Saul Rennison <[email protected]>: >> "Enable a lua added version of sdk" >> As soon as Garry uses Lua, which even he now accepts to be absolutely >> disgusting, everyone thinks it's absolutely brilliant: it's a terrible >> language. You'd be better off with a better C++ API and or Python scripting. >> >> "(release entire sdk, but have only clientside code available)" >> What's that supposed to mean? >> >> Thanks, >> - Saul. >> >> >> 2009/7/24 Nick <[email protected]> >> >>> I basically summed up the entire thread for everyone. >>> >>> >>> Give modders better tools: >>> Open source hammer. >>> Open source all tools. >>> Release specs on proprietary formats >>> Enable a lua added version of sdk >>> allow some sort of documentation of the non-released parts of sdk >>> (release entire sdk, but have only clientside code available) >>> >>> Make it easier to create content, and modify the engine. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

