Can you please find out? I have been trying to fix this for a long time now
On Sun, Jul 26, 2009 at 9:56 AM, Daniel Rapp <[email protected]> wrote: > Did you mean in hl2mp_player_shared.cpp for this? And what function was > it? > > I noticed this issue as well and also upper body movement looking up makes > the player look down. I also noticed a problem with crouch walk with a > weapon where the root node is pulling the player back making the right leg > ik rule stick but not the left. Looks really funny. I don't quite > understand how the animstate works, so I had no idea what to do to fix it. > I was looking at the blends in the qc's thinking the issue was there, never > even occured to me it was code related... Thanks for narrowing it down, I > would have never found it! > > > ----- Original Message ----- > From: "Jonathan White" <[email protected]> > To: <[email protected]> > Sent: Saturday, July 25, 2009 11:15 AM > Subject: [hlcoders] Error with movement animations in new SDK (A FIX) > > > > When we merged our code to the new Orangebox code in the sdk update a > > couple > > of months ago we immediately noticed that the leg movements of the > players > > looked as if they were skating on ice. I instantly trolled through the > new > > hl2mp_playeranimstate code that came with the SDK and came up empty. > > > > Today I had renewed interest to fix this problem and opened up HLMV and > > noticed that the leg movements looked very different then what is seen > > ingame. A closer examination revealed that the legs were moving in the > > OPPOSITE direction then the body in game! > > > > So, if you are experiencing these problems as well, the very simple fix > is > > to edit this one line in hl2mp_playeranimstate.cpp > > > > Line 573, change it to be: GetBasePlayer()->SetPoseParameter( pStudioHdr, > > m_PoseParameterData.m_iMoveY, flYaw ); > > > > Tony had inverted the yaw as referenced in his comment right above, but > > that > > doesn't work with the sdk animations, apparently. > > > > Jonathan White > > GoldenEye: Source > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

