When we merged our code to the new Orangebox code in the sdk update a couple of months ago we immediately noticed that the leg movements of the players looked as if they were skating on ice. I instantly trolled through the new hl2mp_playeranimstate code that came with the SDK and came up empty.
Today I had renewed interest to fix this problem and opened up HLMV and noticed that the leg movements looked very different then what is seen ingame. A closer examination revealed that the legs were moving in the OPPOSITE direction then the body in game! So, if you are experiencing these problems as well, the very simple fix is to edit this one line in hl2mp_playeranimstate.cpp Line 573, change it to be: GetBasePlayer()->SetPoseParameter( pStudioHdr, m_PoseParameterData.m_iMoveY, flYaw ); Tony had inverted the yaw as referenced in his comment right above, but that doesn't work with the sdk animations, apparently. Jonathan White GoldenEye: Source _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

