And my two cents I guess, don't predict physics simulation on the client.
There is a massive deviation between the client and server physics. This is
just something we have to deal with, the physics engine is too random.

On Tue, Aug 18, 2009 at 5:56 AM, Marek Sieradzki
<[email protected]>wrote:

> There are 2 things to add.
>
> 1. You have to watch out for precision in sendtable/sendproxy.
> Sometimes small differences in networked variables lead to huge
> differences in final simulated variable.
> 2. Simulation has to be deterministic. If you use Random() change it
> to SharedRandom() which has seed based on user cmd number.
>
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-- 
~Ryan ( skidz )
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