And my two cents I guess, don't predict physics simulation on the client. There is a massive deviation between the client and server physics. This is just something we have to deal with, the physics engine is too random.
On Tue, Aug 18, 2009 at 5:56 AM, Marek Sieradzki <[email protected]>wrote: > There are 2 things to add. > > 1. You have to watch out for precision in sendtable/sendproxy. > Sometimes small differences in networked variables lead to huge > differences in final simulated variable. > 2. Simulation has to be deterministic. If you use Random() change it > to SharedRandom() which has seed based on user cmd number. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan ( skidz ) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

