SLOC    Directory       SLOC-by-Language (Sorted)
565656  game            cpp=565656
117182  public          cpp=117182
73020   utils           cpp=72680,ansic=340
41096   vgui2           cpp=41096
17651   materialsystem  cpp=17642,perl=9
11450   tier1           cpp=11450
9284    mathlib         cpp=9237,perl=47
3075    devtools        perl=3075
2857    common          cpp=2857
0       dx10sdk         (none)
0       dx9sdk          (none)
0       lib             (none)
0       linux_sdk       (none)
0       top_dir         (none)
0       vmpi            (none)


Totals grouped by language (dominant language first):
cpp:         837800 (99.59%)
perl:          3131 (0.37%)
ansic:          340 (0.04%)




Total Physical Source Lines of Code (SLOC)                = 841,271
Development Effort Estimate, Person-Years (Person-Months) = 235.62 
(2,827.44)
 (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))
Schedule Estimate, Years (Months)                         = 4.27 (51.22)
 (Basic COCOMO model, Months = 2.5 * (person-months**0.38))
Estimated Average Number of Developers (Effort/Schedule)  = 55.20
Total Estimated Cost to Develop                           = $ 31,829,098
 (average salary = $56,286/year, overhead = 2.40).
SLOCCount, Copyright (C) 2001-2004 David A. Wheeler
SLOCCount is Open Source Software/Free Software, licensed under the GNU GPL.
SLOCCount comes with ABSOLUTELY NO WARRANTY, and you are welcome to
redistribute it under certain conditions as specified by the GNU GPL 
license;
see the documentation for details.
Please credit this data as "generated using David A. Wheeler's 'SLOCCount'."

Adam Buckland schrieb:
> Just a quick question:
>
> How many lines of code would you estimate, make up the Source SDK?
>
>   

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