SLOC Directory SLOC-by-Language (Sorted) 565656 game cpp=565656 117182 public cpp=117182 73020 utils cpp=72680,ansic=340 41096 vgui2 cpp=41096 17651 materialsystem cpp=17642,perl=9 11450 tier1 cpp=11450 9284 mathlib cpp=9237,perl=47 3075 devtools perl=3075 2857 common cpp=2857 0 dx10sdk (none) 0 dx9sdk (none) 0 lib (none) 0 linux_sdk (none) 0 top_dir (none) 0 vmpi (none)
Totals grouped by language (dominant language first): cpp: 837800 (99.59%) perl: 3131 (0.37%) ansic: 340 (0.04%) Total Physical Source Lines of Code (SLOC) = 841,271 Development Effort Estimate, Person-Years (Person-Months) = 235.62 (2,827.44) (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05)) Schedule Estimate, Years (Months) = 4.27 (51.22) (Basic COCOMO model, Months = 2.5 * (person-months**0.38)) Estimated Average Number of Developers (Effort/Schedule) = 55.20 Total Estimated Cost to Develop = $ 31,829,098 (average salary = $56,286/year, overhead = 2.40). SLOCCount, Copyright (C) 2001-2004 David A. Wheeler SLOCCount is Open Source Software/Free Software, licensed under the GNU GPL. SLOCCount comes with ABSOLUTELY NO WARRANTY, and you are welcome to redistribute it under certain conditions as specified by the GNU GPL license; see the documentation for details. Please credit this data as "generated using David A. Wheeler's 'SLOCCount'." Adam Buckland schrieb: > Just a quick question: > > How many lines of code would you estimate, make up the Source SDK? > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

