Well, one coder to develop a total conversion mod for a game in my opinion
is a small number. There are a lot of ground to cover and also most of the
people work full-time and develop the mods on their free time, so it's not
unreasonable to have 4-5 coders...

Also this way everybody can specialise on some parts of the SDK instead of
being a Jack-of-all-trades.

2009/8/19 Harry Jeffery <[email protected]>

> @ Richard
>
> I learn by reading through the code and experimenting. Sometimes there
> are previous implementations I can use for reference. If someone wants
> to help a newbie by mentoring them that's great. I just feel that
> while being mentored the newbie should concentrate on becoming
> competent with the engine by prehaps making a smaller experimental mod
> rather than tagging along with a mod team that already has a coder.
> Learning by doing is far better than watching.
>
> @ Adam
>
> Sure, they would. That's how I started working for Nightmare House 2.
> It was on the verge of death because Hen couldn't get a coder to
> finish the work he needed done who wasn't asking for money. While
> working on that mod I learnt a lot.
>
> I'm also working on a fully fledged surf mod (CSS style surfing) It
> uses a point system similar to those found in skateboarding games.
> Implementing something like that only took me a couple of days at most
> on my own and I'm not exactly a highly skilled coder.
>
> Anyway, my point is all these new mods start asking for 2-3 coders
> right off the bat and trying to pull a big team together. From
> experience it's far better to have just 1 coder to get the gameplay
> working and then maybe bring in a second for bugfixing and polish if
> necessary.
>
> I just feel mods having several unnecessary coders sets a bad example
> to newbies and is a bit unfair on mods with a great team that just
> cannot get hold of a coder to do some simple changes to the game. By
> having each mod take only what it needs from the hl2 modding community
> it would give other mods with lots of potential a better chance of
> being completed and released.
>
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