Not having anything worth keeping = No stress. :D



:(

On Wed, Aug 19, 2009 at 6:49 AM, ZuM <[email protected]> wrote:

> Well, one coder to develop a total conversion mod for a game in my opinion
> is a small number. There are a lot of ground to cover and also most of the
> people work full-time and develop the mods on their free time, so it's not
> unreasonable to have 4-5 coders...
>
> Also this way everybody can specialise on some parts of the SDK instead of
> being a Jack-of-all-trades.
>
> 2009/8/19 Harry Jeffery <[email protected]>
>
> > @ Richard
> >
> > I learn by reading through the code and experimenting. Sometimes there
> > are previous implementations I can use for reference. If someone wants
> > to help a newbie by mentoring them that's great. I just feel that
> > while being mentored the newbie should concentrate on becoming
> > competent with the engine by prehaps making a smaller experimental mod
> > rather than tagging along with a mod team that already has a coder.
> > Learning by doing is far better than watching.
> >
> > @ Adam
> >
> > Sure, they would. That's how I started working for Nightmare House 2.
> > It was on the verge of death because Hen couldn't get a coder to
> > finish the work he needed done who wasn't asking for money. While
> > working on that mod I learnt a lot.
> >
> > I'm also working on a fully fledged surf mod (CSS style surfing) It
> > uses a point system similar to those found in skateboarding games.
> > Implementing something like that only took me a couple of days at most
> > on my own and I'm not exactly a highly skilled coder.
> >
> > Anyway, my point is all these new mods start asking for 2-3 coders
> > right off the bat and trying to pull a big team together. From
> > experience it's far better to have just 1 coder to get the gameplay
> > working and then maybe bring in a second for bugfixing and polish if
> > necessary.
> >
> > I just feel mods having several unnecessary coders sets a bad example
> > to newbies and is a bit unfair on mods with a great team that just
> > cannot get hold of a coder to do some simple changes to the game. By
> > having each mod take only what it needs from the hl2 modding community
> > it would give other mods with lots of potential a better chance of
> > being completed and released.
> >
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> >
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