No it was my fault. In basegrenade_shared.h I was making changes purely for the 
SDK because I didn't want the scratch SDK to have grenades as 
basecombatcharacter. But HL2MP needs it for the tripmines, and singleplayer 
needs it for the barnacles.

If you change the declaration in game\shared\basegrenade_shared.h to this (it's 
kind of messy because of the #ifdefs) it'll work.

//Tony; Compromise! in episodic single player, inherit CBaseCombatCharacter for 
the barnacle interaction, otherwise this will never get called.
class CBaseGrenade : 
        #if defined( HL2_EPISODIC ) || defined ( HL2MP )        //Tony; HL2MP 
needs this too for tripmine grenades.
                public CBaseCombatCharacter
        #else
                public CBaseAnimating
        #endif
        #if defined( GAME_DLL )
                , public CDefaultPlayerPickupVPhysics
        #endif
{
        DECLARE_CLASS( CBaseGrenade, CBaseAnimating );
public:



-Tony

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Jorge Rodriguez
Sent: August-25-09 12:34 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Erour in OB Mod

You have a function definition, looking similar to:

void CBaseGrenade::HandleInteraction()
{
    // ... blah blah
}

You must have copied a function from CBaseGrenade and tried to add it to
grenade_frag.cpp because the compiler is complaining. The function is
declared as a member of CBaseGrenade when it needs to be CHL2GrenadeFrag or
whatever.

This is a pretty simply C++ syntax problem. If you're getting in over your
head with the (complicated) C++ syntax, I recommend starting with something
simpler than what you're doing, and reading more about how C++ works.

-- 
Jorge "Vino" Rodriguez
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