Thanks for all the help Tony, it is now working fine and i will try to
put in the graple hook once i have made some changes
Vbitz
Tony Sergi wrote:
> No it was my fault. In basegrenade_shared.h I was making changes purely for
> the SDK because I didn't want the scratch SDK to have grenades as
> basecombatcharacter. But HL2MP needs it for the tripmines, and singleplayer
> needs it for the barnacles.
>
> If you change the declaration in game\shared\basegrenade_shared.h to this
> (it's kind of messy because of the #ifdefs) it'll work.
>
> //Tony; Compromise! in episodic single player, inherit CBaseCombatCharacter
> for the barnacle interaction, otherwise this will never get called.
> class CBaseGrenade :
> #if defined( HL2_EPISODIC ) || defined ( HL2MP ) //Tony; HL2MP
> needs this too for tripmine grenades.
> public CBaseCombatCharacter
> #else
> public CBaseAnimating
> #endif
> #if defined( GAME_DLL )
> , public CDefaultPlayerPickupVPhysics
> #endif
> {
> DECLARE_CLASS( CBaseGrenade, CBaseAnimating );
> public:
>
>
>
> -Tony
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Jorge Rodriguez
> Sent: August-25-09 12:34 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Erour in OB Mod
>
> You have a function definition, looking similar to:
>
> void CBaseGrenade::HandleInteraction()
> {
> // ... blah blah
> }
>
> You must have copied a function from CBaseGrenade and tried to add it to
> grenade_frag.cpp because the compiler is complaining. The function is
> declared as a member of CBaseGrenade when it needs to be CHL2GrenadeFrag or
> whatever.
>
> This is a pretty simply C++ syntax problem. If you're getting in over your
> head with the (complicated) C++ syntax, I recommend starting with something
> simpler than what you're doing, and reading more about how C++ works.
>
>
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