So just do a global find/replace on CSDKPlayer to CMyPlayer? --Bob
On Sat, Aug 29, 2009 at 5:35 PM, Stephen Swires<[email protected]> wrote: > The official way to do this with the template is to copy all the SDK stuff > and rename it to what you want > > On Sun, Aug 30, 2009 at 1:31 AM, Bob Somers <[email protected]> wrote: > >> Hello all. >> >> So I'm trying to create a custom player by deriving it from CSDKPlayer, >> like so: >> >> class CMyPlayer : public CSDKPlayer >> { >> // player things >> }; >> >> I've got both the server and client players skeleton class build, I've >> linked the class to the player entity with LINK_ENTITY_TO_CLASS, and >> setup a simple send/recv table that just networks one boolean >> temporarily. >> >> Lastly, I edited the _client.cpp file to instantiate a an instance of >> my CMyPlayer class instead of CSDKPlayer when creating new players. >> >> However, now when I run the mod I break at an assertion: >> >> File: game\server\util.cpp >> Line: 144 >> Assertion Failed: FindFactory(pClassName) == NULL >> >> I looked into it a bit and it looks the server keeps a dictionary of >> entity factories for producing entities of certain types. My guess is >> that it can't find a factory to build my custom player class. I tried >> looking for an example of building a CEntityFactory for it, but >> couldn't find anything. Is this something I need to build myself and >> call InstallFactory(), or should one of the macros be creating that? >> >> Lastly, am I doing something horribly wrong? i.e. should not be >> subclassing CSDKPlayer? Thanks. >> >> --Bob >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > - Stephen Swires > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

